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After it’s gone, a simple notice at the top of the screen will note when the same vessel leaves comms range and can no longer be traded with. A blue notification will appear at the right of your screen to announce the trade ship and its type. -Interaction with orbital trade ships which will stay around for a limited time.You can only call for a caravan from a given friendly faction once every four days. -Satellite calls to request caravans to friendly faction at the costs of 1100 silver, which can be reduced to 700 silver if goodwill is above 40.Sometimes, foreign caravan members may fight each other and accidentally drop items from their gear inventory.Īfter finishing the required research, a comms console and an orbital trade beacon can be built, which allow:
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Purchased items will be dropped in the location where the trader was standing and will need to be hauled. Stored items will be eligible to sell and appear in the trade window. To trade with a foreign passing caravan, direct a colonist (preferably with high social skill as he/she can get better prices) to speak with the caravan member who has a yellow question mark above the head.
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Players can either form their own caravan or wait for others to visit their own colony. The trade interface shows what commodities are available to trade, the colony’s stock, the trader’s stock, and the prices to buy and sell.Ĭaravans consist of one or more faction members often with pack animals and/or tamed animals in tow.
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Tradeable commodities include slaves/prisoners, furniture, gear, resources, food, drugs, and works of art. Colonies can trade with orbital trade ships (via a comms console) or with other factions by using caravans.
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